>>> Hall�schen! Und wieder was "Neues". Das Original kann - ebenso
wie das Mei�te des Waffenzubeh�r-Artikels - in Paranoid Animals of North America
gefunden werden. Und nu: Viel Spa�! <<<
[Hangman]
Essence | Availability | Cost | Street Index | Legality | |
Headware lvl 1 | .25 | 4/36hrs | 1,500� | 1 | 5P-CA |
Headware lvl 2 | .25 | 7/48hrs | 2,100� | 1 | 5P-CA |
Palmlink lvl 1 | .25 | 4/36hrs | 1,000� | 1 | 5P-CA |
Palmlink lvl 2 | .25 | 7/48hrs | 1,100� | 1 | 5P-CA |
CORDLESS SMART-LINKING
Don�t want to mess about with a cable that could jam, or be pulled out at an inopportune
moment, or have a tell-tale palmlink? Then fit our new cordless smart module.
This dedicated communications module provides a continuous FM radio connection to your
smartgun, without th need for a cable or palm-link. If it�s installed at the same time as
a radio or radio-receiver, there is no extra essence loss, though one channel will be in
constant use while the smart gun is activated, so a comm-link is recommended if you wish
to use the radio for communications as well.
Level | Essence | Availability | Cost | Street Index | Legality |
1 | +.1 | 6/48hrs | x200% | 2 | 5P-CA |
2 | +.1 | 8/72hrs | x200% | 2 | 5P-CA |
Note: There is no extra essence cost if you already have a headware
radio.
>>> Again, be careful with this one, real subtle, but a kid with a cheap Radio
Shack transmitter can ruin your day if he�s broadcasting on the same frequency, get your
local chop-doc to fit some ECCMs and signal-boosters to ensure that the signal will go
through. <<<
[Blades]
>>> One neat trick is that you can send a fire-command down the radio link, even
if you aren�t holding the gun. Get a first-pull double-action, and the thing can be as
good as an extra gun if you set it up right. <<<
[Munkran_the_Butcher]
>>> I don�t employ these, as you have to switch the smartlinks on/off MANUALLY
if you�re using more than one gun... <<<
[Pro]
ARES DOU-SMART
Ares Macrotechnology, the king of military systems comes through again, with the Ares
Duo-mod, a retro-fit to any existing Ares smart-system that allows the user to fire two
smart-guns at the same time. The dedicated chipware process the signals separately and
places two distinctly colored target-dots an your field of vision (please state target-dot
colors when ordering).
Customers please note that as yet, this modification is not available for smartlink II
systems. Although the mod will accept signals from such a weapon, it will not give access
to all the features of such a system.
Essence | Availability | Cost | Street Index | Legality |
- | 8/48hrs | +200% | 2 | 5P-CA |
The duo system does indeed allow two smartlinks to be used at the same
time, providing they are both pointing at the same target. The "off-hand", as
well as the "using a second firearm"-modifier apply.
If the guns are pointed at two seperate targets, then the smartgun bonus for the off-hand
does not count, unless the user has an encephalon with cognitive multi-tasking ability.
Then, assuming the targets are both in the same field of vision (i.e. you don�t have to
turn your head to see the other target), the bonus applies (at the GM�s discretion).
>>> What the Big A doesn�t tell you is that you need some sort of interface for
the second gun, if you�ve got no jack, no radio and no palmlink in your off hand, this
mod ain�t going to do diddly. Get a datajack, the sammy�s second most useful tool after
a grade II link. <<<
[Renegade]
>>> Useless, �cept you�re amidextrous, if y�ask me. <<<
[Sam_the_Sam]
HEADWARE SMART-PROGRAMMS
Fully compatible with Vision SPUs, these programs replace the dedicated headware of a
smartlink with a simple headware program, that is compatible with both existing palmlinks
and datajack input. These programs require a large amount of headware memory to function,
as well as either a Vision SPU, or data-display link.
The smart program is available in both Smart-I and Smart-II versions.
Level | Memory required | Availability | Cost | Street Index | Legality |
1 | 50 Mp | 4/36hrs | 1,500� | 1 | 6P-CA |
2 | 75 Mp | 7/48hrs | 2,500� | 1 | 6P-CA |
The Smart-program does work on fast-draws, as long as your System
Load Delay is less than 1. If it hits 1, then "smart" fast-draws are impossible.
Once it goes over 5, then there is an appreciable lag in the target-dot if you move your
gun too quickly...
>>> Again, they conveniently forgot to tell us that this thing is slow to boot.
If you fast-draw your pistol, and you�re running through a palm-link. Or if you�ve only
just fitted the cablein, then this baby takes a little while to warm up, then don�t
expect to see the targeting dot until your third shot or so. <<<
[Renegade]
>>> Yeah, and another thing. There is no "cookie-cutter" function in
the program, you point this thing at a chummer, even a bosom-buddy and pull the trigger,
and your gun will go off! <<<
[Blades]
>>> I�ve got an image-recognition D-Base now, and I�ve re-written the software
no to fire at certain, specific targets, just be nice to me, and I�ll include you in the
list.
[Renegade]
Download
it!
(WinZip 7.0)